Source #
noise #
noise( scale = 10, offset = 0.1 )
Generate Perlin noise.
voronoi #
voronoi( scale = 5, speed = 0.3, blending = 0.3 )
Generate voronoi shapes.
osc #
osc( frequency = 60, sync = 0.1, offset )
shape #
shape( sides = 3, radius = 0.3, smoothing = 0.01 )
gradient #
gradient( speed )
src #
src( tex ) Accepts a texture, such as external source (s0, s1, s2, s3) or an output (o0, o1, o2, o3)
solid #
solid( r, g, b, a = 1 )
prev #
prev( )
out #
out( texture = all )