learning #
getting started #
step-by-step tutorial for starting to code with hydra
web editor #
key commands, comments, saving sketches, loading extensions and external libraries, publishing to the gallery
video synth basics #
overview of hydra’s modular approach and main function types: sources, color, geometry, blending, and modulation
external sources #
using webcams, images, videos, html canvas elements, and live streams inside a hydra sketch
sequencing #
change values over time in your patches using arrays and arrow functions
interactivity #
get external data to interact with your visuals such as your mouse position, audio or midi messages into hydra
extending hydra #
using hydra-synth extensions. incorporating other javascript libraries such as p5.js, THREE.js, Tone.js. writing your own GLSL functions. developing & contributing to the project.
guides #
deeper dives into hydra topics written by members of the community.