Sources

Source #

noise #

noise( scale = 10, offset = 0.1 )

Generate Perlin noise.

voronoi #

voronoi( scale = 5, speed = 0.3, blending = 0.3 )

Generate voronoi shapes.

osc #

osc( frequency = 60, sync = 0.1, offset )

shape #

shape( sides = 3, radius = 0.3, smoothing = 0.01 )

gradient #

gradient( speed )

src #

src( tex ) Accepts a texture, such as external source (s0, s1, s2, s3) or an output (o0, o1, o2, o3)

solid #

solid( r, g, b, a = 1 )

prev #

prev( )

out #

out( texture = all )